

These are not all mandatory to pass the exams at the end of the year. Vera Verto, the general transfiguration incantation The spells taught in the first year curriculum are: Spells may be ‘forgotten’ when learning new spells in order to ‘make room’ for the new spell. Cantrips count as level 1 spells for this purpose. You may learn it in a rush (with disadvantage on the check) to attempt to learn it in 1 hour/spell level.

The time taken to learn a spell at a normal pace is 1 day per spell level. The difficulty to learn a spell will be determined on a spell by spell basis (and then set permanently), and will increase based on the rarity of the spell and the level). Other beneficial circumstances may grant proficiency bonus or advantage on this check. You may add your proficiency if you are being taught the spell in class. To learn new spells take a casting ability check.


This means your character could spend all their time adventuring and learning the best spells for getting up to mischief, but might mean you don't have the right knowledge when it comes to end of year exams! The spells you can learn from your schoolbooks and in your classes will be made known at the beginning of a year, and downtime can either be spent learning these, doing homework or extra curricular studies. Additionally, JK Rowling's views are her own, but this game will be in accordance with the board's rules, and inclusive for all players.Ĭharacters will begin the game with two spells or cantrips (your choice of combination) known instead of those set out in your class description. I have chosen this because I think the world of Harry Potter is cool, but as you might have gleaned from the synopsis, this isn't an opportunity for your character to meet all the canon characters. Other Notes: I will be applying homebrew rules for potions and for learning spells (see below). Hitpoints/Health: Max at first level then rolled or half+1Īlignment: None, but if you decide to be a teen-murderer, you'll find your career at Hogwarts short-lived. Levelling up will not be super speedy (1-2 levels per academic year) PvP will be kept to a minimum.īackstory: Yes, but you're an 11 year old, so nothing too in-depth.Įxperience: 1st level. Style of Play: Sandbox (within reason) - Party up or go on your own solo adventure. *Note, the Cursed Child will not be considered canon for this story. But beneath the surface all is not well: the surviving members of the Order of the Phoenix, have withdrawn their children from Hogwarts and vanished from Wizarding Britain, and over the summer, 11 year-olds across the country have reported seeing a hulking beast watching them from the shadows. A new wizarding government has gained unprecedented public support and it seems that the world is safer than it has ever been. The year is 2019 and the wizarding world has enjoyed piece for nearly a decade. The choice of system and campaign premise were based on my IRL group, as I plan to run this with them as well. I am new to the system so will be finding out what does and doesn't work along with any potential players, but I did want to take advantage of the benefits of a PbP game, and have a larger cast of players rather than the typical adventuring party. I'm looking to run a game using this adaptation of DnD 5e to tell the stories of a new party of wizards and witches learning magic.
